When I was a kid, I wanted to make Atari games when I grew up.
Stupid kid. :)
This book goes through some high-level review of the challenges presented by trying to program the Atari 2600, and uses six specific games to tell about how the programmers figured out more of how to make the system into something awesome.
While it doesn't get anywhere near as mind-bending as the Stella Programming Guide, it will show aspiring programmers that there are probably less aggravating ways to make a living.
If you don't understand any programming principles, it's going to be a pretty dry read with some neat history tucked inside. If you do understand programming, it's still kind of dry but at least you will come to grips with how hopelessly primitive the Atari 2600 is.